SpaceCorps is a high-performance systems engineering collective dedicated to building ultra-fast native software in pure Rust: autonomous agent developer tooling, real-time 3D simulation engines, and atomistic scientific computing suites. We bridge human operators, autonomous AI coding agents, and computational physics with zero runtime bloat.
Modern developer tools are weighed down by heavy interpreted runtimes (.NET, Python, Node.js) that incur hundreds of megabytes of disk overhead and hundreds of milliseconds of startup latency. When autonomous AI agents fan out concurrently to inspect, deploy, and verify infrastructure, these startup delays cripple agent responsiveness.
Originally prototyped as .NET global tools by developer Niels Bosma, the entire fleet was acquired and completely re-architected in 2026 into native Rust 2024 binaries under the SpaceCorps organization. Each tool preserves the full original git history while upgrading the implementation to modern systems engineering standards: single static binaries, blocking HTTP with rustls, native operating system keystore encryption, and deterministic YAML/JSON outputs.
SpaceCorps engineers next-generation simulation and graphics systems in pure Rust (edition 2024, no C/C++/Fortran/Python dependencies, no FFI):
wgpu 30 and winit. Featuring a deterministic 60 Hz
fixed tick ECS (hecs), a GPU-driven indirect draw renderer capable of drawing
1,000,000+ instances in a few draw calls, non-blocking async asset streaming, SQLite
persistence, and visual regression testing in cargo test.
Package Registry Infrastructure: SpaceCorps distributes its scientific
simulation crates and prebuilt multi-platform binaries via its own dedicated Cargo sparse
registry hosted on Sliplane at
https://spacecorps-registry.sliplane.app (public read, zero authentication
required).
On-device game AI: alongside the two Rust pillars, SpaceCorps maintains two MIT-licensed libraries in other languages: OpenAppleModels (Swift, Apple Foundation Models) and OpenAndroidModels (Kotlin, Gemini Nano; not yet run on a Gemini Nano device), both pre-release. They are built to give games NPC dialogue with tool calls, AI decisions and content generation on the device, without a cloud service. Both speak the same JSON-RPC 2.0 protocol (v1.0), so a game engine such as Space3d can implement it once and inject the Apple backend (C ABI) or the Android backend (JNI) per platform.
--json, and machine-readable
error envelopes on standard error with stable exit codes (1 to 7).
llms.txt manifests, agent cards, and embedded
<binary> agent-readme commands so AI agents can self-configure and
operate independently.
SpaceCorps software adheres to clear, transparent licensing: