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About SpaceCorps

SpaceCorps is a high-performance systems engineering collective dedicated to building ultra-fast native software in pure Rust: autonomous agent developer tooling, real-time 3D simulation engines, and atomistic scientific computing suites. We bridge human operators, autonomous AI coding agents, and computational physics with zero runtime bloat.

27+
Systems & Engines
108M
Atom-Steps/s (spacemd)
14 µs
Exact Emission Solve
1M+
GPU Instances (Space3d)
< 3ms
Cold-Start Latency

The Two Pillars of SpaceCorps

1. Autonomous Agent CLI Fleet

Modern developer tools are weighed down by heavy interpreted runtimes (.NET, Python, Node.js) that incur hundreds of megabytes of disk overhead and hundreds of milliseconds of startup latency. When autonomous AI agents fan out concurrently to inspect, deploy, and verify infrastructure, these startup delays cripple agent responsiveness.

Originally prototyped as .NET global tools by developer Niels Bosma, the entire fleet was acquired and completely re-architected in 2026 into native Rust 2024 binaries under the SpaceCorps organization. Each tool preserves the full original git history while upgrading the implementation to modern systems engineering standards: single static binaries, blocking HTTP with rustls, native operating system keystore encryption, and deterministic YAML/JSON outputs.

2. Space3d Ecosystem & Scientific Physics Simulation

SpaceCorps engineers next-generation simulation and graphics systems in pure Rust (edition 2024, no C/C++/Fortran/Python dependencies, no FFI):

Package Registry Infrastructure: SpaceCorps distributes its scientific simulation crates and prebuilt multi-platform binaries via its own dedicated Cargo sparse registry hosted on Sliplane at https://spacecorps-registry.sliplane.app (public read, zero authentication required).

On-device game AI: alongside the two Rust pillars, SpaceCorps maintains two MIT-licensed libraries in other languages: OpenAppleModels (Swift, Apple Foundation Models) and OpenAndroidModels (Kotlin, Gemini Nano; not yet run on a Gemini Nano device), both pre-release. They are built to give games NPC dialogue with tool calls, AI decisions and content generation on the device, without a cloud service. Both speak the same JSON-RPC 2.0 protocol (v1.0), so a game engine such as Space3d can implement it once and inject the Apple backend (C ABI) or the Android backend (JNI) per platform.

The SpaceCorps Engineering Tenets

Open Source & Licensing

SpaceCorps software adheres to clear, transparent licensing: